Green Building Bible, Fourth Edition |
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Posted By: lineweightThere's one way that design differs from what an airline pilot or doctor does though - it tends to be an iterative process.You will find that in these spheres, the checklists do (or have) change(d) iteratively. Incidents investigated by the AAIB for instance will often recommend (or demand) changes to checklists.
Posted By: borpinPosted By: lineweightThere's one way that design differs from what an airline pilot or doctor does though - it tends to be an iterative process.You will find that in these spheres, the checklists do (or have) change(d) iteratively. Incidents investigated by the AAIB for instance will often recommend (or demand) changes to checklists.
Posted By: gravelldI think there's a certain pushback against systems and checklists. Not sure what it is - the desire for the human to impose their "creativity"? Yet they derive significant benefits for the end user - the most important stakeholder - and in most cases allow creativity within the bounds of the system anyway.
The E Myth Revisited, while not exactly an academic tome, changed some of my thinking on this (I used to subscribe to the romantic notions of talent or ability being all you needed).
Posted By: gravelldE Myth RevisitedI was recommended that - "changed my life" - I thought it was quite loathesome! Employees as automata (unless 'revisited' means total revision of the 'original').
Posted By: lineweighta lot of what designing is about is weighing up priorities and 'combining' or integrating many potentially conflicting requirements including cultural and aesthetic ones which are not really quantifiable and would be outwith the scope of what I'm imaginingBringing it back away from checklists, which are only one tool towards to 'combining' economically and non-conflicting.
Posted By: fostertomI was def referring to technical 'combining'.If you start from a good engineering base, it is relatively easy to get the looks right, even if, in some peoples eyes, it is cheating.
Posted By: fostertomI was recommended that - "changed my life" - I thought it was quite loathesome! Employees as automata (unless 'revisited' means total revision of the 'original').That wasn't my takeaway. I think it relates to service businesses more than product ones (see the spin offs - E Myth Architect etc ).
Posted By: fostertomWould it be 'black box' like PHPP
Posted By: lineweightWould it, in principle or even in theory, be possible to approach construction details in a systematic way from first principles? That is, not relying on prior knowledge, experience, rules of thumb and so on.
In other words would it be possible to devise an exhaustive series of checks which could be applied to any detail to determine whether it will work? Even just taking one aspect - say for example, 'will it keep water out'?
Posted By: lineweightWould it, in principle or even in theory, be possible to approach construction details in a systematic way from first principles? That is, not relying on prior knowledge, experience, rules of thumb and so on.
In other words would it be possible to devise an exhaustive series of checks which could be applied to any detail to determine whether it will work? Even just taking one aspect - say for example, 'will it keep water out'?
Posted By: djhFirst principles won't help you decide whether the slope is great enough for a particular tile, or how many nails to use, or how much overlap between rows.I would have thought that is exactly what first principles can tell you.
Posted By: SteamyTeaFor any given tile overlap, known wind velocities, rainfall patterns you can work out how 'far up the crack' water can be drive.And that calculation - from first principles is a nightmare or impossible - and so from the top covering of the dwelling you are already using rules of thumb, experience, and results from experiments.
Posted By: Doubting_ThomasI found this book recently and realised it was everything I wish I'd discovered as a student: a plain speaking, first principles approach to details.
https://www.wiley.com/en-gb/Architectural+Detailing%3A+Function%2C+Constructibility%2C+Aesthetics%2C+3rd+Edition-p-9781118881996
Worth reading some of the excerpt on that link.
It's a little like the systems theory approach of Christopher Alexander in 'A Pattern Language', only applied to details. So that 'detail patterns' like 'Overhang and Drip' or 'Drain and Weep' can be applied to various different areas of the building.
Sounds like it might be what the original post was after, albeit not quite in checklist format.